LIGHT
10Masterflare Hyperion
Archetype:
Hyperion
ATK:
3200
DEF:
2600
View:
41
1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.
Masterflare Hyperion — Power Evaluation
Final Score: 60 ± 7 · Confidence: Medium
- Intrinsic: 59 · Deck: 61 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Negation/Interaction, Utility
Why it scores here
Masterflare Hyperion is a Level 10 Synchro with two asymmetric effects: a one-time name-swap for mid-turn flexibility and a once-per-turn Quick Effect banish for hard removal. While it is reliably included in Agent decks (100% inclusion, consistent 1-copy setup) and appears across 45 distinct archetypes, the complete absence of combo data prevents validation of its true board-building contribution. Its accessibility depends on consistent Tuner + Fairy setup in its homes, and its disruption is strong but single-use and costs a Fairy resource. Without evidence of how it extends multi-card combos or stabilizes games, the score reflects solid archetype support and proven deck inclusion rather than exceptional power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Reliably summoned in Agent decks via established Tuner + Fairy synchro paths; less accessible in non-Fairy homes (verified via top partners showing 88.8% co-inclusion with Protector of The Agents - Moon) |
| Combo & Conversion | 45 | As an endpoint board piece, it does not drive multi-turn combos; the name-swap is mid-turn utility but not a combo extender (inferred from card text; no combo evidence supplied) |
| Resource Economy | 40 | No card-advantage generation or refuel; the Quick Effect is a 1-for-1 trade—banish 1 Fairy to banish 1 opponent's card (verified from effect text) |
| Effect & Interaction | 65 | Quick Effect hard banish is strong and flexible disruption, but limited to once per turn and requires a Fairy in hand or GY; not a negate (verified from effect text) |
| Material Utility | 50 | Level 10 Fairy Synchro provides decent Fairy body and level material for future synchro/link plays, but no protection built in or generic searchability (inferred from type and level) |
| Resilience & Flexibility | 50 | Can interact repeatedly if it stays on field (once per turn), but no built-in protection, recursion, or multi-zone utility (inferred from effect text and role) |
| Deck-Building Efficiency | 70 | Clean Tuner + Fairy requirement in Fairy homes; mostly 1 copy per deck with no redundancy concerns or locking effects (observed from copies per deck distribution and top partners alignment) |
Calculation
Weight profile: 0.7 primary Boss/End-board + 0.3 secondary Negation/Interaction. Intrinsic ≈ 59, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Proven inclusion across 45 distinct archetypes with 100% consistency in Agent homes
- Hard removal (banish) as a Quick Effect provides strong, flexible disruption
- Name-swap effect offers mid-turn strategy and flexibility to become other Agent cards
- Clean deckbuilding cost in Fairy and Agent homes
- Strong top-partner synergy with 15+ Agent archetype cards (Protector 88.8%, Majesty Hyperion 86.5%, Celestial Knightlord 85.8%)
Weaknesses
- Synchro requirement limits accessibility compared to other summon types
- No card-advantage generation or resource engine
- Quick Effect banish is single-use per turn and costs a Fairy resource (hand or GY)
- No built-in protection, recursion, or ward effects
- Combo evidence completely absent—downstream board-building power unvalidated
Counters / choke points
- Effect negation (negates the Quick Effect, leaving a vanilla 3200 ATK body)
- Opponent's banish effects or removal before it resolves
- Decks with pre-made interaction (hand traps before summon, removal after)
Best use
Board finisher and reactive disruption via Quick Effect banish. Decks: Agent, The Agent, Darklord, Shaddoll. Suggested copies: 1.
Evidence & gaps
- Verified: Masterflare Hyperion has two effects: a name-swap effect (once per turn) and a Quick Effect banish (once per turn) that requires 1 Fairy from hand or GY to target and banish 1 card on field; It is a Level 10 LIGHT Fairy Synchro requiring 1 Tuner + 1+ non-Tuner Fairy monsters; It appears in 400 decks across 45 distinct archetypes with 100% inclusion in The Agent and Agent archetypes; Top partners are all Fairy/Agent cards: Protector of The Agents - Moon (88.8% co-inclusion), Majesty Hyperion (86.5%), Celestial Knightlord Parshath (85.8%)
- Observed: Runs exclusively in main deck (no side deck plays) with an average of 1.06 copies per deck (377 decks with 1, 20 with 2, 3 with 3); Appears in 53.5% control gameplay, 36.5% combo gameplay, 10% aggressive gameplay; Usage statistics show 100% typical inclusion at 1 copy in both The Agent (gameplay 4) and Agent (gameplay 3) archetypes
- Inferred: The name-swap effect provides mid-turn flexibility by becoming another Agent card temporarily; The Quick Effect banish is a form of hard removal and disruption on the opponent's turn; Synchro summoning requirement limits accessibility but is manageable in established Fairy synchro homes; Broad archetype spread (45) suggests generic Fairy/synchro utility beyond pure Agent homes, though 63% of decks are Agent variants
- Data gaps: No combos supplied—cannot validate combo conversion, board extension, or whether it functions as a true combo payoff No guides supplied—no human-written strategic context on its role or format-specific viability No banlist token—assumed unlimited (3 copies) across all formats, but OCG/TCG/MasterDuel status not verified No Tuner Fairy synergist breakdown—which Tuners pair with it in the observed Agent decks No turn-by-turn interaction data—how often does the Quick Effect resolve uninterrupted vs. facing negation/pre-removal






